![]() Negative Axis Input is now on the left side of the Configurator, Postive to the right. We flipped around the order of the Input in the Configurator for more consistency across the game. ![]() The Tags list in the Workshop is now displayed within a drop down list.Added a tooltip to the loading spinner when Blueprints are in the process of being loaded.This is mostly relevant if you happen to join a Server which was a lower Complexity limit set. Blueprints that are over the Complexity Limit can now be spawned in and fixed to be used again.If a Mod throws an error we’ll try to notify the user with an in-game message in the bottom right corner of the screen.You can now place mod folders in the default mod directory and the game will detect them. Removal of the mods.txt file – We removed this file since it’s no longer required.Introduced better messaging when certain features are disabled when using mods.Static means data that’s uploaded with the Mod. This is to prevent user made data from being overwritten by Steam when updating the Mod, and to prevent different users on the same machine from overwriting each other’s data. It is not located in the Workshop directory, like the rest of the Mod, but is instead located in Steams userdata. The dynamic data will not be uploaded with your mod. SaveFile -> WriteAllText_Dynamic(string path, string stringToWrite): voidĭynamic means data that is unique to the user. LoadFile -> ReadAllText_Dynamic(string path): string and ReadAllText_Static(string path): string If you’ve already made a Mod using the tm.os.LoadFile() function for example, you’ll need to update your Mod for it to work in this new update. LoadFile and SaveFile have been renamed and work differently now.This is primarily for mod developers for quick and easy access to testing their work. Open Mods Directory Button – This button can be found in the same place the Upload and Activate Mod button is for quick access to the default Mod Directory.png called “Preview.png” in the mod-folder you’re uploading, It will be the thumbnail for the mod in the Workshop! Here you’ll find a sparkly new “Upload Mod” button. Upload your Mod by opening the In Game Menu and navigating to Session Options.Now when opening the In-Game Workshop you’ll see a new category for Mods.Structure Metadata now transfers across clients – On a server with somebody and you jumped into their structure? The UI will now display the structure and author name alongside the button icons.This combined with the new damage propagation and structure destruction means vehicular combat is more satisfying than ever. Now explosions will do much more localised damage. We felt that explosions were quite simply too powerful and ultimately unsatisfying to use due to their one-shot kill nature. Explosive damage tweaks – Explosions now do more focused damage over a smaller radius.Structure Destruction – Structures will now break into satisfying chunks when taking damage!Ī single tank cannon in the Perfect Pitch Update And here’s what the same tank cannon does in Mod Makers!.This should mean way less one-shot kills from Explosive Cannons (unless the root block of the structure gets a direct hit!) Improved Damage Propagation – Layers of blocks will now do more to protect the blocks behind them.Now when a structure takes a hit from an explosive cannon shell for example it will have chunks break off, leading to more satisfying collisions and battles.This combined with our improved damage propagation should greatly improve vehicular combat in the game! GENERAL This update also greatly improves how structures break apart with the new Structure Destruction system. If you’re interested in creating your own Mods, be sure to join our active Discord Community where our most active modders hang out and share their knowledge. It is now easier than ever to modify your game and try out Mods made by the Trailmakers Community! Want to change Gravity? Or perhaps create your own race track? These Mods and more are now just a few clicks away! With this latest update to Trailmakers we’re adding Steam Workshop support for Mods and bringing along some much requested Quality of Life features. MOD MAKERS UPDATE NOTES TRAILMAKERS 1.3 – MOD MAKERS
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